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83
4G/code/core/linksocket.lua
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83
4G/code/core/linksocket.lua
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require "socket"
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require "log"
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-- 目标服务器IP和端口
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local ip, port = "121.43.69.62", "8767"
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-- 连接数量
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local clientCount = 1
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-- 存储所有客户端
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local clients = {}
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-- 初始化多个socket连接
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for i = 1, clientCount do
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local client = {
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id = i,
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socket = nil,
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connected = false
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}
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-- 为每个socket创建独立的连接任务
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sys.taskInit(function()
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while true do
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while not socket.isReady() do sys.wait(1000) end
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client.socket = socket.tcp()
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log.debug("Client " .. client.id .. ": Connecting to " .. ip .. ":" .. port)
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while not client.socket:connect(ip, port) do
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log.warn("Client " .. client.id .. ": Connection failed, retrying...")
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sys.wait(2000)
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end
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client.connected = true
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log.debug("Client " .. client.id .. ": Connected successfully")
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-- 发送连接成功信息到串口
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uart.write(1, "Socket " .. client.id .. " connected\r\n")
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-- 保持连接并处理数据
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while client.socket:asyncSelect(60, "ping") do end
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client.connected = false
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client.socket:close()
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log.error("Client " .. client.id .. ": Disconnected")
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-- 发送断开连接信息到串口
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end
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end)
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-- 存储客户端
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clients[i] = client
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end
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local function toHexcode(str)
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local hexcode = ""
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for i = 1, #str do
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hexcode = hexcode .. string.format("%02X", str:byte(i))
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end
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return hexcode
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end
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-- 测试代码,异步回调接收数据
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sys.subscribe("SOCKET_RECV", function(id)
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-- 遍历所有客户端,找到对应的连接
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for i, client in ipairs(clients) do
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if client.socket and client.socket.id == id then
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-- 转发到串口,添加socket标识,并清理数据
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local data = client.socket:asyncRecv()
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log.info("Client " .. client.id .. ": Received data: " .. toHexcode(data))
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-- 转发到串口,添加socket标识
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local frame = string.char(0x55) .. string.char(0xAA) .. string.char(0x01) .. string.char(i) .. string.char(#data) .. data .. string.char(0xAA) .. string.char(0x55)
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uart.write(1, frame)
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break
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end
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end
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end)
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-- 发送数据到指定socket
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function sendToSocket(id_byte, msg)
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if clients[id_byte] and clients[id_byte].socket and clients[id_byte].connected then
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clients[id_byte].socket:asyncSend(msg)
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else
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log.error("Socket " .. id_byte .. " not connected or does not exist")
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end
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end
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